A platformer interspersed with evasive story snippets. I will undoubtedly buy this.
A lovely soundscape. Chimes when enemies are struck, piano bgm and rain pouring down... the mood is pensive and thoughtful, making the story somehow meaningful.
The 'movement' felt wrong initially with no acceleration to speak of, instant stops and little bounce after jumping on an enemy.
I was almost ready to write the game off when the trial first ended but I played it again and then - now understanding the 'darkness' mechanic and the ramnifications of the new rolling skill - a 3rd and 4th time, eventually managing to complete level 2 within the time limit.
Lesson: Carefully chosen sound and music can do wonders in setting a mood. I found the character's animation a little jerky but having the graphics all adhere to the same restrained mood gives the game a weight that made me more eager to retry it.