Wednesday 5 May 2010

XBIR: 2060 Cyber Racer

A racing game with no opponents (focusing exclusively on time trial and a single ghost for each track), extreme banks, 3 tracks and 3 loops.

+:
Distinctive, non-realistic art direction. Black objects with green writing scrolling on them give the vague impression of something from Tron or the Matrix. Though the silhouettes are sometimes visually striking - specially the wind turbines - the limited palette helps keep the background in the background and makes for minimal distractions.
+:
The whole game is oddly relaxing. Maybe because of the generally muted sounds, lack of competition (racing against a ghost) and sensitive controls. Unlike most racing games, I found myself forced to have a certain delicacy whenever touching the analogue stick. Thanks to the poor times on the starting highscore list, it's easy to start racing against yourself.
-:
Poor feedback and explanation. We're never told explicitly that we've just attained a record time. The flow of the game itself (racing 3 laps, then being told the rank of your best time and being sent to the track selection screen) was confusing and it took a few games until I realised what was going on. Anyway, why not let us race indefinitely?

I greatly enjoyed this, expiring the demo time 5 or 6 times. I think I'm pretty much done for just now, though.

LESSON:
Maybe we need more heavily-stylised graphics in games? Specially 3D games.

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