The console equivalent of a 'Mouse Game' with 2 characters. Each is constantly falling, will cause you to fail the level if it touches certain obstacles and is controlled by one of the 2 analogue sticks.
Instantly intriguing concept. I was looking forward to what this new twist would engender.
Reapers say 'OOOOOoooooooOOO yeah'. I found this funny and cute.
A massive difficulty spike in the final level of the demo - both characters must be passed through a small gap. An easily implemented form of difficulty, it's challenging but not particularly interesting. And the difficulty doesn't match the cute graphics.
In the levels available, the idea is never really taken advantage of.
The hearts (collectibles) are never explained. Are they even counted? Does collecting them actually give any advantage?
I wish this game were pushed a little further - that the designer had actually followed through with some of the possibilities. Seems half-baked and not worth playing if you only want to play good games.
When making a game with a twist, let the challenges come from the new space the twist creates - not just the same old challenges.