Friday 7 May 2010

XBIR: 2win Ghost

The console equivalent of a 'Mouse Game' with 2 characters. Each is constantly falling, will cause you to fail the level if it touches certain obstacles and is controlled by one of the 2 analogue sticks.

+:
Instantly intriguing concept. I was looking forward to what this new twist would engender.
+:
Reapers say 'OOOOOoooooooOOO yeah'. I found this funny and cute.
-:
A massive difficulty spike in the final level of the demo - both characters must be passed through a small gap. An easily implemented form of difficulty, it's challenging but not particularly interesting. And the difficulty doesn't match the cute graphics.
-:
In the levels available, the idea is never really taken advantage of.
-:
The hearts (collectibles) are never explained. Are they even counted? Does collecting them actually give any advantage?

I wish this game were pushed a little further - that the designer had actually followed through with some of the possibilities. Seems half-baked and not worth playing if you only want to play good games.

Lesson:
When making a game with a twist, let the challenges come from the new space the twist creates - not just the same old challenges.

No comments: