I just now completed Microbe Kombat. Spoilers ahead, insofar as this game could have spoilers.
This is a game similar to 'Feeding Frenzy' - avoid larger microbes and eat smaller ones. Red dots appear at regular intervals and whomever eats this - freind or foe - grows larger.
In the tutorial, the game mentions the 'extra abilities'. Most - stunning nearby enemies, being able to kill larger enemies or extra speed or size for a brief time - are obviously useful.
Two, however, seemed to have an interesting risk/reward system - splitting into 2 (diminishing your size whilst doing so) and exploding one microbe to destroy nearby enemies.
Suffice to say that I became increasingly disappointed that there never seemed to be a great time to use these abilities - I was eagerly awaiting some clever tactics to be necessiated, somehow involving multiplication of microbes and explosions.
If these abilities had never existed, I believe the game would have been improved. Rather than eagerly awaiting tactics that never appeared or hoping for challenges that never arose, I would have at least enjoyed what was there.
By their mere existence, these 'unsupported' mechanics simply draw attention to what's not in the game.
Showing posts with label simplification. Show all posts
Showing posts with label simplification. Show all posts
Wednesday, 22 October 2008
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